City Maze is my favorite new SmartGame for 2014. I had the basic concept for this puzzle game already many years ago. But I never managed to translate this idea into a product until now. And the resulting challenges are even better than what I anticipated.
YOU HAVE REACHED YOUR DESTINATION
The original idea was to make a route finding puzzle, with a figure that had a start and end position. The movement of the figure would be limited to a few “instructions” he could use only once. Such an instruction could be: “go straight forward until your path is blocked and than turn left”.
The problem with this concept was that players could easily make mistakes. Because left and right are “relative” to the position of the figure. This is something that not only children but also many adults find difficult. I remember for example that my wife always needed to rotate the map when she was giving me directions in the car (in the days before we had a GPS).
For many years I tried all kind of different ideas and finally I solved this puzzle by reversing the concept: instead of moving a figure using “virtual” instructions, I made the instructions “physical” and the movement of the figure “virtual”.
CAN YOU FIND THE RIGHT PATH?
The object of City Maze is to create a route between a starting point and a destination. You do this by placing arrow shaped puzzle pieces onto a grid (that represent the streets of a city). You always follow the path of the street, until your route is changed by an arrow. So puzzle pieces don’t need to touch each other in order to create a route. It’s something I learned many years ago during driving school: If the teacher doesn’t give any new instructions, just follow the road in the same direction.
As always I wanted to create as much variation as possible between the different challenges. To do this, there are two options you have as a designer. The first option is to start with a large grid and to use extra blocking pieces to alter this basic layout for each challenge. People who are familiar with my other designs for SmartGames know that I seldom work this way. One of the disadvantages is that the more pieces you need for a puzzle, the more pieces you can loose or place wrong during setup. To create enough variation between challenges with fewer puzzle pieces, I needed to use them smarter.
Chcete-li se zeptat prodejce na informace k tomuto produktu, vyplňte prosím následující formulář. Odpověď Vám bude zaslána na emailovou adresu, kterou uvedete.
Hry a hlavolamy - Maloobchod, hlavolamy, deskové hry, ježek v kleci, rubikova kostka, puzzle, šachy, dřevěné hlavolamy. Osobní odběr po dohodě na telefonu 608702146